Warface June Update

2020-06-08 12:12:02

Soldiers! 

A new update has just landed on the Warface Console game server. Check it out for a new Battle Pass Season, powerful weapons, unique camos and much more!

New Content

CZ 805 BREN A2

The CZ 805 BREN A2 is an assault rifle boasting impressive damage, excellent range and soft recoil. Thanks to the weapon's well-balanced specs, enemy destruction at any distance is like shooting fish in a barrel. The new gun's main in-game rivals will be F90 MBR and AK-12. However, higher rate of fire and greater damage make the Czech model stand out favourably.

By killing 999 enemies with the golden version of the gun, you will be able to get a unique stripe.

The CZ 805 BREN A2 is already available in the game store.

COBALT KINETICS TWENTY-SEVEN

Cobalt Kinetics Twenty-Seven is a Sniper rifle offering fast zoom and an extremely competitive hip accuracy among other semi-automatic rifles. Moreover, the weapon comes equipped with a set of 6 tactical accessories, which help to achieve excellent results at any distance.

Among other things, Cobalt Kinetics Twenty-Seven is the first Sniper rifle on which you can mount a collimator sight as a separate attachment rather than an additional one. It will improve visibility by reducing the overall silhouette of the weapon and provide convenient aiming due to the thin frame!

We will tell more about the ways to obtain these weapons in future publications.

GOLDEN KRISS SUPER V CUSTOM

The Kriss Super V Custom is a popular Engineer primary boasting cool futuristic looks. The golden version will preserve the advantages of the regular Kriss Super V Custom and will boast a larger 36-round magazine and increased ammo (216 rounds).

By killing 999 enemies with the arm’s golden version, you will be able to become a proud bearer of a custom stripe.

You can get the golden Kriss Super V Custom as a gift for taking part in the offer.

KEL-TEC KS7

We are glad to present you a new shotgun Kel-Tec KS7! Taking into account the devastating damage, excellent range, good accuracy and decent rate of fire, there is every reason to believe that the Kel-Tec KS7 is a very impressive gun and can easily compete with the popular MAG-7 for the title of the best pump-action shotgun in the game. The former compares favourably with the latter thanks to its load-one-round-and-resume-fire system which the MAG-7 lacks.

By killing 999 enemies with the golden Kel-Tec KS7, you will be able to pin a custom stripe on your profile.

Content Changes

Weapon Tweaks

The specs of the following weapon models have been changed: AUG A3, Saiga H.G.C. Custom, Benelli M4 Super 90, VEPR and SRM 1216. All the versions of the weapons are subject to change, unless stated otherwise.

AUG A3

Removed the attachment "Rifleman Bayonet". 

Сайга H.G.C. Custom

Improved the weapon reload animation — now there is no camera jerks. 

Benelli M4 Super 90

Increased mag capacity (from 6 to 8). 
Increased ammo (from 42 to 56). 
More manageable and softer recoil. 

VEPR

Decreased maximum spread. 
More manageable recoil. 

SRM 1216

Increased range (from 5,2 to 5,5). 
Softer recoil. 
Increased accuracy in the aiming mode while jumping. 
Increased rate of fire within a burst.

Golden Smoke Grenade

After the visual update of smoke screens, the golden version of the grenade lost its distinctive features and the unique effect. It has been upgraded: the animation of grenade explosion has been reworked; moreover, now there will be sparkling particles in the smoke cloud. Watch the video below to see the described changes.

New SED Items

We are glad to present new equipment and weapon for the SED, which will allow you to diversify the class combat strategy and its habitual gameplay.

The new “Mercury” gear set will give fresh gaming experience to those who were not "hooked" by the original SED. The modules increase the robot’s speed of movement and reduce its armor. Thus, the SED will be able to assume the role of a more mobile but less enduring fighter. At the same time, the previous armor sets will remain unchanged.

"Mercury" head module

"Mercury" body module

"Mercury" hands module

"Mercury" legs module

"Mercury" SED Set

Apart from the equipment, the SED will also acquire a new weapon M134-GAU19b Hybrid. It stands out among other SED weapons thanks to an incredibly high rate of fire. In addition, the new weapon overheats and cools faster meaning that the arm is more suitable for shooting in deadly short bursts rather than for continuous fire.

The "Mercury" equipment and the M134-GAU19b Hybrid machine gun are already available for Crowns in the game shop.

Remastered "Blackgold" map

Much time had passed since the location creation, so it required being brought to modern standards. While reworking the map, the developers paid attention not only to its appearance but to the gameplay as well. "Blackgold" is now more balanced and dynamic. Moreover, some "problem areas" have been eradicated, for example, unintended vulnerable spots.

The map became more “living” after lighting adjustment and replacement of objects and textures with more detailed and modern ones. At the same time, now players are more visible against the background. The location is now even more atmospheric thanks to new animations, and special visual and sound effects that guarantee a complete immersion into the gameplay!

Despite all the changes, the map has retained its familiar appearance and will certainly be of interest to both project veterans and beginners.

"Gorgona" Series

"Gorgona" is a new weapon series and camos that will appear in one of our future Battle Passes. The new weapons look amazing! Bright flames, frame parts as if oozing poison, green snakes and an image of a real Gorgon will remind your enemies of the well-known myths... and the long-forgotten fear...

 

 

 

 

 

 

 

 

 

 

 

 

 

Kills made with the weapon series "Gorgona" will reward you with unique distinctions.

Read more about the ways to get "Gorgona" items in our future publications.

"Particle" Series

This series has a minimalistic design featuring a combination of simple camouflage motifs and small bright elements. The guns seem to be covered with inconspicuous snake scales, which makes them a desirable acquisition for those collectors who prefer simple elegance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

By eliminating the opposition with the "Particle" weapon series, you can get a unique badge, mark and stripe. And if you want to acquire even more spoils of war, earn expert stripes for any model!

Read more about the ways to get the "Particle" series in our future publications.

Reworked damage indicator

The damage indicator ("cross") is one of the oldest interface elements. It is extremely important for every fighter at every game stage. At the same time, the previous version of the “cross” often confused users and did not communicate the expected information during the gaming process. We decided to fix it by reworking its mechanics and making them more intuitive.

Reasons for Reworking

New mechanics are much simpler and clearer.

  • Now the ''cross'' sports both indicators: damage dealt to the enemy's health as well as to the armor.
  • The size of the indicator now depends on the current state of the enemy in a gun battle.
  • The more you hit the enemy, the more damage you deal him; therefore, the size of the displayed “cross” grows. In other words, the weaker the enemy is, the larger the indicator will become with every hit.
  • The full damage indicator means the death of the enemy.

Thus, the new system provides more understandable data about your shooting efficiency, the state of the enemy and your chances of winning the battle.

Achievements for a set of PvP maps

The game now features 24 new achievements at once! You can get them in PvP battles on 4 classic maps - 6 achievements for each map: 3 marks (win 10/25/50 matches) and 3 badges (take the 1st place 25/50/100 times).

I'll get you! Win 10 Team Death Match: D18 matches.
Try to overpower me! Win 25 Team Death Match: D18 matches.
Mess with the best die like the rest! Win 50 Team Death Match: D18 matches.
Baron of D18 Take the 1st place in Team Death Match: D18 25 times.
Duke of D18 Take the 1st place in Team Death Match: D18 50 times.
King of D18 Take the 1st place in Team Death Match: D18 100 times.
Area Defender Win 10 Plant the Bomb: Bridges Up matches.
Dangerous Bridge Win 25 Plant the Bomb: Bridges Up matches.
Bridge of Death Win 50 Plant the Bomb: Bridges Up matches.
Baron of Bridges Up Take the 1st place in Plant the Bomb: Bridges Up 25 times.
Duke of Bridges Up Take the 1st place in Plant the Bomb: Bridges Up 50 times.
King of Bridges Up Take the 1st place in Plant the Bomb: Bridges Up 100 times.
Piece of cake... Win 10 Capture: Vault matches.
You cannot hide! Win 25 Capture: Vault matches.
I'm the king of this district! Win 50 Capture: Vault matches.
Baron of Vault Take the 1st place in Capture: Vault 25 times.
Duke of Vault Take the 1st place in Capture: Vault 50 times.
Armed and dangerous Win 10 Blitz: Residence matches.
Get out of my house! Win 25 Blitz: Residence matches.
Who's your daddy! Win 50 Blitz: Residence matches.
Baron of Residence Take the 1st place in Blitz: Residence 25 times.
Duke of Residence Take the 1st place in Blitz: Residence 50 times.
King of Residence Take the 1st place in Blitz: Residence 100 times.

Weapon Tweaks

Such weapons as АК-103, Galil AR, RPK, PP-19 Bizon, Beretta MX4 Storm and Calico M950 will be tweaked.

Battle Royale: Exclusion Area

The map "Exclusion Area" makes its return to the game. Its story will unfold immediately after the events of the Special Operation "Pripyat". The remnants of the Warface and Blackwood forces are under the mortal threat of radiation. In attempts to simply survive, "free-for-all" is the only principle they apply.

Content Changes

Important

  • Added a new regional server in Sydney (Australia) 
  • After the next game update the meta-achievements "King of PvP", "King of PvE" and Emperor "Warface" will become available.
  • The specs of some grips (SMG Grip, Rifleman Grip, Shared Grip) have been reworked.
  • Cobalt Kinetics Stealth Pistol: reduced rate of fire (from 730 to 720), increased damage drop at distance, reduced leg damage multiplier.
  • Advanced Rifleman Scope: smaller aiming dot.
  • VHS-2 Grenade Launcher: slightly reduced recoil, increased blast radius.
  • M48 Bowie knife: reworked animation of the equipped item in the sprint mode.
  • Improved Absolute vest: - 20% damage from explosives.
  • The attachment "Iron Sight" has been reworked for all the versions of HArms CQR and CZ 805 BREN A2: now it has 1,1X zoom.
  • The spectator mode camera now works better after a player dies and switches to it.
  • Now the mechanism of clan point distribution for participation in Ranked Matches takes into account the number of clan players on the team at the end of the match. The more clan members the team includes, the more clan points they will receive. Thus, clan teams that completed the combat at reduced strength will still be able to get a decent reward. In addition, in Clan Wars, teams of 6, 7 or 8 players will receive even more clan points.
  • Optimized algorithms of account data storing and processing.
  • Optimized resource consumption by models of some weapons in the first-person view.
  • Added special achievements to mark Valentine's Day.
  • Added a new smoke grenade "Tornado" and its unique achievements.
  • The location of hip and aiming mode accuracy parameters in the game interface has changed. Now the comparison of different weapon models when choosing a SED is more correct.
  • Improved the work of the monitoring camera. Now the animation of moving objects in PvE will be identically displayed for all players even if some of them joined after the mission had started.
  • Improved the logics of illumination selection on maps while changing graphics settings in game.
  • Stoner LMG A1: the attachment "Iron Sight"  now has 1,1X zoom (used to be 1,5).
  • Now achievements for killing enemies with the “Idol” weapons can be obtained by using the following models of the series that previously did not count for achievement unlocking: FN FAL DSA-58, Winchester 1887, Desert Tech MDR‐C, AMP DSR‐1, S&W M&P R8 and M48 Bowie knife.
  • The indicated “Idol” weapons are already available in the game shop!
  • Smoke Grenade “Morion”: the smoke effect is optimized to increase performance.
  • The size of the league icon in the player’s personal card has been reduced.
  • "Palace": at one point, the QuickScope player logo has been placed on the wall.
  • The lines "Accumulated Warface Dollars" and "Accumulated Crowns" have been removed from the player personal statistics.
  • Minor localization corrections.
  • For future equipment developments, added the ability to resist damage dealt by a certain weapon type. At the moment, no items have this characteristic.
  • Improved the in-game ban timer for more accurate calculation of the ban expiration time.
  • Improved the nickname verification logic at the stage of name creation. Now, if the nickname is occupied or does not meet the requirements, the "Create" button will be inactive, and a notification giving the reason for it will be displayed above.
  • Achievements for future events and winners of the Armageddon League tournament have been added.
  • The friend list capacity has been increased (from 100 to up to 120 people).
  • Remington Model 870 "U.S.", M4A1 "U.S.": updated the durability and repair cost values.
  • Barrett M98B: now the weapon takes up less space on the screen when viewed in the first person view.
  • The visual style of Blackwood skins has been slightly changed. Now it will be easier to distinguish between fighters of different teams. Further changes are planned.
  • "Bag and Tag": improved display of tokens of defeated opponents at a distance.
  • Quick Play: now, in case of a long search for a room, the game will offer to switch to a neighboring regional server to speed up the process. The search for a match in regions other than the one selected in the game client at the start of the game will not begin without your consent.
  • Added the current match status verification for an in-game pause in Ranked Matches. Now, if after the pause the match should end automatically, it will not be activated.

Bug Fixes

Important

  • Fixed some reasons for the spontaneous closure of the game client.
  • Fixed a performance issue due to incorrect CPU load distribution.

Typhoon F12 Custom:

  • fixed an error that caused an incorrect trigger display;
  • fixed an error due to which the character's hand crossed the textures of the drum magazine in the third person view.

Other:

  • Gingerbread Gun: fixed a visual error due to which the character's hands crossed the textures of the weapon during reload in the third person view.
  • KAC Chainsaw: fixed a visual error due to which the shadow while using the weapon did not coincide with the model animation.
  • "Tigerstripe" Skins: fixed an error due to which an incorrect text was displayed in the item description in the player’s Inventory.
  • Ultra-rare SMG Scope: fixed an error due to which the attachment was not available for "Tigerstripe" SMGs.
  • Tavor TS12 Custom, Golden Tavor TS12 Custom: fixed an error which in some cases caused an incorrect shooting animation.
  • Fixed an error which caused an incorrect attachment selection animation.
  • MPA 930DMG, MPA 930DMG "Absolute": fixed an error which caused an incorrect item animation when interacting with objects (for example, when a player collided with an obstacle).
  • Steyr M9A1 "Winter Camo": fixed the error which caused an incorrect display of the "Shared Silencer" in the first person view.
  • Calico M955A, Calico M955A "Winter Camo": fixed a visual artefact which appeared upon activation of a sight.
  • Honey Badger: fixed the error which caused an incorrect display of the extractor during the reload animation in the first person view.
  • Dragunov SR, Winchester 1887, Dragunov SVU-AS, Golden Dragunov SVU-AS: fixed the error which caused an incorrect display of the weapon model in the character’s hands with equipped female skins in the third person view.
  • Remington Model 870: fixed the error which caused an incorrect display of the weapon model in the character’s hands in the third person view.
  • USAS-12 "Korea Anniversary", CheyTac M200 "Jade Dragon", CheyTac M200 "Scarlet Dragon", AS50 "Yellow Emperor", Beretta MX4 Storm "Flor de Muerto": now the repair cost is correct.
  • SIG 550, Alpine: fixed the error which caused an incorrect display of the weapon model in the character’s hands in the third person view.
  • TEC-9: fixed the  animation when the character’s hand crossed the pistol model while changing the primary weapon to a secondary one.
  • Hawk Pump: correction de l'erreur qui provoquait le tremblement de la camèra lors du rechargement.
  • AUG A3, M16A3 Custom: fixed the error which caused an incorrect position of the character’s hands on the trigger of the underbarrel grenade launcher in the third person view.
  • Balisong Knife: fixed the error which caused an incorrect object animation in the first person view after moving away from an obstacle.
  • Marlin 1894 Custom: fixed a visual error due to which the position of the silencer Osprey 9 on the model did not correspond to the image on the item icon.
  • Bushmaster BA50 "Obsidian": fixed an error which caused visual artefacts on the character’s hands during reload upon equipping Sniper gloves "Spectre" (Gamma).
  • Mateba Autorevolver: corrected an error in the item description in the Shop and the Inventory.
  • Gepard GM6 Lynx, Gepard GM6 Lynx K.I.W.I., Gepard GM6 Lynx "Santa Hog": fixed an error which caused an incorrect display of the weapon model in the character’s hands during reload upon equipping the Protective Gloves.
  • Micro Desert Eagle: fixed an error which caused an incorrect display of the weapon model in the character’s hands in the first and the third person view upon equipping certain skins.
  • Alpine, ACR SPR, AS50: fixed a visual error due to which the weapon crossed the textures of the solder’s vest in the third person view.
  • Hammer, Wooden Hammer, Desert Eagle, H&K USP, Calico M950, Steyr M9A1, Daewoo K5, АПС, QSZ-92, FN Five-seveN, Nagant M1895, Rhino 60DS, Honey Badger: fixed a visual error which caused an incorrect display of objects in the character’s hands in the third person view.
  • CheyTac M200: fixed a visual error due to which in the attachment menu the tooltip of the adjusted attachment was not directed at the correct part of the weapon (scope).
  • Saiga Spike: fixed an error which caused a shell hanging in the air on the right side of the weapon during reload.
  • KAC Chainsaw, Barrett M10, Alpine, "Syndicate" smoke grenade: fixed an error which caused an incorrect display of the item in the character’s hands in the first person view.
  • Sickle, Hammer, Cleaver, Mischief Cleaver, "Syndicate" Cleaver, Wooden Hammer, Digger of Doom: fixed an error which caused strong camera shake while performing a slide with the indicated arms.
  • CZ 805 G1: fixed an error due to which the buttstock stroke animation was performed before the stroke itself.
  • Engineer Exosuit "AOS M2": fixed a visual error which caused an incorrect display of the textures of the sleeves upon equipping a defibrillator.
  • Absolute Engineer: fixed an error due to which the Warface logo was displayed on the soldier’s helmet when playing for Blackwood.
  • Sniper Nanosuit: fixed a visual error which caused animation artefacts on the screen while reloading Steyr Scout.
  • Medic Female-Nanosuit: fixed an error which caused an incorrect position of the character’s right hand regarding the equipped weapon while using RPD Custom "Yakuza".
  • South America: fixed an error due to which the player could get stuck at a certain point on the map.
  • Fixed an error due to which the dead player did not appear at the check point after cutscenes.
  • Training: updated markers displaying active targets.
  • Training: fixed a visual error due to which the weapon crossed the textures of the soldier’s right shoulder.
  • Fixed a visual error due to which on the loading screen the mission card had artifacts.
  • Mars: fixed an error due to which the player could become invulnerable by hiding in a SED capsule at a certain point on the map.
  • Mars: fixed an error due to which the player who used a Resurrection Coin before the cutscene with the destruction of SEDs by "Terraformer-1" and confirmed the action during the video respawned equipped with the SED weapon.
  • Mars (Act 1): fixed an error due to which the character could fall under the geometry of the level at a certain point.
  • Pripyat: fixed an error due to which a player could observe a visual artifact at a certain point on the map.
  • Pripyat (Act 2): fixed an error which caused an incorrect display of the wall texture at a certain point on the map.
  • Sunrise (Act 1): fixed an error which caused an incorrect display of one of the rocks viewed from afar from a certain point on the map.
  • Blackout: fixed an error due to which at a certain point on the map the player could observe body parts of opponents standing behind a closed door.
  • Asia: fixed an error which caused an incorrect display of shadows of surrounding objects in a certain area of the mission.
  • Fixed a visual error due to which the description of the contract rules did not fit in the interface block.
  • Fixed an animation bug due to which the "Contracts" button did not change when hovering over it.
  • Hangar: fixed a visual error due to which the texture of the box was not displayed correctly at a certain point on the map.
  • Widestreet: fixed an error due to which  the player could get stuck and die at a certain point on the map.
  • Fixed an error which in some cases caused slight freezes while a match statistics window was opened.
  • Fixed a visual error due to which the text of the countdown to the start of the round overlapped the inscription "Change of sides".
  • Fixed an error due to which the Private Room and the list of available ones did not display information on permitted weapons.
  • Airbase: fixed a visual error due to which traffic cones crossed the textures of objects at some points on the map.
  • Residence: fixed an error due to which at a certain point on the map the planted bomb was hanging in the air.
  • Fixed an error due to which some sounds in the game could not be played.
  • Fixed an error due to which the MY.GAMES logo appeared on the load screen with a delay.
  • Fixed an error due to which the player saw the icon of overheating if he had previously observed the game of a SED.
  • Fixed an error due to which the sound effects of the SED while sliding were not played correctly if another SED was firing nearby.
  • Fixed an error due to which the window with match statistics was not displayed before the start of a new round.
  • Fixed an error due to which special offers in the notification box disappeared after being read.
  • Fixed an error due to which the sound effect of the beginning of the round was repeated after the first death.
  • Fixed an error due to which the armor points restored by the Engineer to the SED were taken into account in the personal statistics of the Medic's performance.
  • Fixed an error which caused an incorrect display of the SED's animation in the third person view when it passed from a standing position to a lying position.
  • Fixed an error due to which during the match a notification about receiving "Golden Feather" achievement did not appear.
  • Safe House: fixed an error due to which the player could go through the textures at a certain point on the map while using grenades.
  • Safe House: fixed an error due to which the collision model when using grenades near some hatches was missing.
  • Fixed an error due to which the kills performed with claymores (by any class) were taken into account only in the personal statistics of Engineers.
  • Now inaccessible items in the player’s Inventory and the Vendor Item List have the same background.
  • Fixed an error due to which in some cases the progress of some achievements was not counted.
  • Fixed descriptions of some achievements that contained incorrect values.
  • Fixed an error due to which the screen turned black for a few seconds during the display of after match statistics.
  • Bushmaster BA50: fixed a bug due to which some textures of the weapon model were missing in the first-person view.
  • Calico M950: fixed a bug due to which barrel attachments were displayed incorrectly.
  • Calico M955A: fixed a bug due to which the weapon with an underbarrel grenade launcher was not correctly displayed in the character’s hands in the third person view.
  • Cobalt Kinetics Twenty-Seven: fixed a bug due to which the animation of weapon reloading did not coincide with the sound.
  • CZ 805 G1: fixed a bug which caused an incorrect animation of hitting the enemy when firing a grenade launcher.
  • Desert Eagle “Carnival”: fixed a bug due to which the amount of its ammunition did not coincide with the regular version of the weapon.
  • FN F2000: fixed a bug due to which the weapon had an incorrect repair cost.
  • Gepard GM6 Lynx, Micro Desert Eagle "Phobos": fixed a bug due to which the weapon was incorrectly displayed in the character’s hands in the first person view.
  • Glock 18C: fixed a bug due to which the arm's magazine overlapped the textures of some vests.
  • Mini Uzi, H&K MP7: fixed a bug due to which the weapon was incorrectly displayed in the character's hands in the third person view with equipped female skins.
  • IMBEL IA2: fixed a bug due to which camouflage icons in the corresponding inventory section were displayed incorrectly.
  • M4 CQB: fixed a bug due to which, in the first person view, the weapon was incorrectly displayed in the character's hands during reload.
  • M4A1: fixed a bug due to which the weapon in the character’s hands was displayed differently in the first and in the third person views.
  • M60E4: fixed a bug due to which, upon equipping grips and the “Rifleman Nanosuit”, the weapon’s mag overlapped the fighter’s model in the third-person view.
  • Magpul FMG‐9: fixed a bug due to which, in the third person view, a barrel attachment (silencer or suppressor) assumed an incorrect position relative to the weapon model.
  • QSZ-92: fixed a bug which caused an incorrect display of the character’s finger on the trigger if the "Syndicate" gloves were equipped.
  • SAP6, Gingerbread Gun, Winchester 1887: fixed a bug due to which the same damage scale was displayed in specs despite different parameter values.
  • Sidewinder Venom: fixed a bug due to which when using a weapon the character's left hand crossed the default vest.
  • Stoner LMG A1: fixed a bug that caused visual artifacts on the model’s body while performing hits with the butt.
  • Tavor Tar-21 "Carnival": fixed a bug due to which the list of attachments was smaller than that of the standard weapon version.
  • Typhoon F12 Custom: fixed a bug due to which the animation of the shutter delay when reloading the weapon was displayed incorrectly.
  • Typhoon F12: fixed a bug due to which the magazine lock button had an incorrect position.
  • Arcus Tactics: fixed a bug due to which the character's animation while shooting looked unnatural.
  • AUG A3: fixed a bug due to which, in the first-person view, the character’s left hand crossed the weapon model during reloading after using the Grenade Launcher.
  • Benelli Nova tactical: fixed a bug due to which when using a weapon the character's left hand crossed the default vest.
  • Beretta MX4 Storm: fixed a bug due to which the aiming mark was not correctly centered when mounting attachments.
  • SED Jumper: fixed a bug due to which, in some cases, the SED revival icon when using the item was displayed incorrectly.
  • RPK: fixed a bug due to which the Rifleman Bayonet had an incorrect location on the weapon model in the first or in the third person view.
  • Black Hawk: fixed a bug due to which the animation was not synchronized with the actual impact.
  • Fixed a bug due to which all smoke grenades were incorrectly displayed in the character’s hand in the third person view.
  • SV-98 Onyx: fixed a bug due to which the ammunition indicator was different from the regular weapon version.
  • Golden smoke grenade: fixed a bug due to which when equipping some skins, the grenade was incorrectly displayed in the character’s hand in the first person view.
  • "Black Shark": fixed a bug due to which at some point on the map the player could fall under the elevator textures.
  • Training: fixed an error due to which, in some cases, the player could not reanimate the fighter while doing “Medic” training.
  • Training: fixed a bug due to which the appearance of the fighter on the reward screen after completion of the training did not match the type selected during character creation.
  • Fixed a bug due to which the player could see a blank notification after the match, if during voting for a new map a mission was chosen, access to which was still locked.
  • Smoke grenade: fixed a bug due to which the smoke curtain was placed incorrectly if the grenade got stuck at the base of the turrets.
  • "Yard 2.0": fixed a bug due to which the bomb could be defused at point 1 only from the box if the bomb was lying on it.
  • "Palace": fixed a bug due to which, at a certain point on the map, the environment model had incorrect geometry.
  • Fixed a bug due to which the player could not change the class within 10 seconds after the start of the round in any PvP mode.
  • Fixed a bug due to which the Ranked Match continued, even if all the players of the opposing team had left the battle.
  • Fixed a bug due to which visual effects of sand were displayed at low or medium graphics settings when shooting at ice surfaces.
  • Fixed a bug due to which the list of players in the match statistics menu was displaced.
  • Fixed a bug due to which the animation of the character's legs when moving along the helicopter ramp was displayed incorrectly.
  • Fixed a bug due to which secondary weapons or melee weapons were replaced with the principal ones in the character’s hands if the player changed the graphics settings and returned to the Inventory or the store.
  • Fixed a bug due to which the sound of the fighter’s footsteps was not reproduced in the water.
  • Fixed a bug due to which an incorrect character model was loaded in the Inventory if the player changed the class in the match lobby.
  • Fixed a bug due to which, in the third person view, the SED model was incorrectly displayed when moving forward or backward.
  • Fixed a bug due to which the grenade throwing animation was not synchronized with the character’s real actions.
  • Fixed a bug due to which the allowed weapons were not displayed in the information about Private Rooms.
  • Fixed a bug due to which in the spectator mode upon pressing the RMB the player could switch the camera to the killer instead of the previously observed player.
  • Fixed a bug due to which the player could be revived with the weapons of the previous class, if he had changed the class during reanimation.
  • Fixed a bug due to which the player could perform an incorrect slide up the stairs.
  • Fixed an error due to which the auto-detection mechanism for graphics settings could set incorrect parameters.
  • Fixed an error due to which the notification window on a temporary PvP ban blocked some interface elements.
  • Fixed a bug due to which, in the third person view, the character model animation was not displayed correctly while firing a grenade launcher.
  • Fixed a bug due to which, in the third person view, a grenade was incorrectly displayed in the character’s hands with equipped female skins.
  • Fixed a bug due to which, in the third person view, the animation of the hit with the butt was not displayed if the action was performed during reloading or when the SED machine gun was overheated.
  • Fixed a bug due to which achievements in the store displayed icons of supported classes.
  • Fixed a bug due to which the character’s current equipment was replaced with the default one if the player prolonged any consumable item in the Inventory and, without closing it, restarted the game client.
  • Fixed a bug due to which a flash bang grenade could blind a player through the fabric used on some game maps.
  • Fixed some causes for game client crashes.
  • Improved motion synchronization system.
  • Fixed an error due to which in some cases the kill/death counter was reset when reconnecting to the match after connection loss.
  • Fixed an error due to which, in some cases, the sound of steps was not correctly reproduced in the spectator mode.
  • Fixed a bug due to which at the beginning of a PvP match the player was stuck in one place and could not move for several seconds.
  • Fixed a bug due to which the soldier's hands were not correctly displayed in some poses in the third person view (especially at the beginning of PvP rounds).
  • Fixed a bug due to which the character in the Inventory was displayed in an unnatural pose.
  • Fixed a bug due to which info about an accepted contract in some cases could be displayed in the menu of Random Box opening.
  • Fixed a bug due to which in the first-person view, the position of hands did not change after changing a weapon attachment.
  • Safe House: fixed a bug due to which the player could start a training session with moving targets without an instructor.
  • Fixed a bug which caused a visual artifact in the scope when climbing a hill immediately after shooting from a bolt-action rifle.
  • Fixed an error which caused incorrect reproduction of the sound of character revival/reactivation in the spectator mode.
  • Fixed a bug due to which the observer’s camera in the corresponding mode could freely move around the map in case of death of the object of observation.
  • Fixed a bug due to which in some cases kills did not count until the class change.
  • Fixed a bug due to which in some cases access tokens for Special Operations could not be spent.
  • Fixed a bug due to which some visual effects were not reproduced when shooting in the Safe House.
  • VHS-2: fixed a bug due to which the characteristics of the "Underbarrel grenade launcher" for some weapon series did not match the regular version specs.
  • Cobalt Kinetics Twenty-Seven: fixed a visual error due to which the weapon model with the UTG Compact Sight was not displayed correctly in the third person view.
  • Typhoon F12 Morion: fixed a bug that in some cases caused FPS drop in the Inventory.
  • CheyTac M200: fixed an error due to which the ammunition was preserved when changing the rifle for any other one raised from the ground.
  • AM-17: fixed an error due to which the color of the OCS-77 Special Scope aiming point was different for the regular and the golden versions.
  • Typhoon F12 Onyx: fixed a bug which caused incorrect display of the weapon damage indicator in the Inventory.
  • AS Val: fixed a bug due to which the weapon was incorrectly displayed in the character hands in the first person view.
  • Arcus Tactics: fixed a bug which caused incorrect weapon sounds.
  • Tank Crew Helmet: fixed a bug that caused the helmet model to intersect with the character’s body model.
  • Benelli Nova tactical: fixed a bug due to which the sprint animation was not displayed if this action was performed while reloading.
  • Stoner LMG A1 "Morion": fixed a bug which caused incorrect camo animation.
  • “3rd Anniversary” and “Urban Warfare” Skins for AMP DSR-1: fixed an error which caused different display of the skin in the first and in the third person view.
  • Banana Claymore: fixed an error due to which there was too long a pause between planting the claymore and switching to the primary weapon.
  • In-game skins: fixed a bug which caused incorrect dipslay of the character's right shoulder when performing an additional attack with melee weapons.
  • ACR CQB "Earth Shaker": fixed an error which caused incorrect display of the weapon textures in the third person view.
  • CZ 805 BREN A2: fixed the incorrect description of the laser designator in the attachment menu.
  • Cobalt Kinetics Twenty-Seven: fixed an error due to which the reload duration parameter had an incorrect value.
  • Golden CZ 805 BREN A2: fixed a bug due to which the weapon did not deal additional damage to cyborgs.
  • Armageddon Medic Vest, Armageddon Boots: fixed an error which caused incorrect display of the gleaming equipment parts.
  • Sniper of the "Aurora" squad: fixed an error which in some cases could cause visual artifacts on the character.

Pyramid:

  • fixed a bug due to which the player’s shots penetrated the fortification textures at a certain point on the map;
  • fixed a bug due to which the bomb model could overlap with the geometry of the level while being planted.

Yard:

  • fixed a bug due to which at a certain point on the map the player could plant the bomb and it could not be defused;
  • removed an unintened vulnerable spot between boxes in Point № 1.

Bridges:

  • fixed a bug due to which the bomb model could overlap with the geometry of the level while being planted.
  • removed an unintened vulnerable spot;
  • fixed a bug due to which the fixed camera positions for the spectator mode were not located correctly.

Wharf:

  • fixed an error due to which the capture zone of the 1st point was smaller than the marked area on the ground;
  • removed the possibility to use an unintended position at a certain point on the map.

 

  • Motel: fixed an error due to which the player could get stuck in the doorway while performng a slide at a certain point on the map.
  • Quarry: fixed a bug due to which the player did not need a teammate's assistance to perfom climb and occupy a certain position on the map.
  • Hangar: fixed a bug which caused a visual artifact at a certain point on the map.
  • Exclusion area: fixed a bug which caused a visual artifact at a certain point on the map.
  • Motel: fixed an error which in some cases caused incorrect display of the textures of paper sheets scattered across the floor at a certain point on the map.
  • Fixed an error due to which after being revived with the defibrillator in "Team Deathmatch" and "Destruction" the player became invulnerable for several seconds.
  • Middle East: fixed a bug due to which the player could get stuck in the geometry of the level at a certain point.
  • Cold Peak: fixed a bug due to which in some cases the counter of accumulated coins was not displayed.
  • Sunrise: fixed a bug due to which player models were unnaturally trembling in a moving elevator.
  • Pripyat: fixed a bug which caused different display of the Mantis weapon visual effects on low and high graphics settings.
  • Mars (Act 3): fixed a bug due to which the Armadillo turret could attack players through the walls from another part of the level.
  • Black Shark: fixed a bug due to which, in some cases, the progress of the achievements "Man of Rage", "Man of Terror" and "Massacre Man'' did not count.
  • Fixed a bug due to which machine-gun shells of the Mech were too large.
  • Fixed a bug due to which a player banned in "Quick Play" could be invited for a PvE match search.

Rock the battlefield!


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